My contribution for Battlebrew Productions' roguelike dungeon-crawler/Restaurant Simulator - Cuisineer
During my 3 month internship in 2022. As a 3D Artist intern, I modelled, rigged, textured and animated various assets for the game. Really grateful to have the opportunity to work with such an amazing team and look forward to their future releases!
Start each and every day cycle with Pom getting out of bed.
The original sequence felt too long, so I spliced the animation into 2 variations for the developers to use.
Various NPC Animations
Animation cycles for Smackerel Weapon. Only the weapon and special attack was animated by me.
Smackerel Weapon Turnaround
Prep Table Rig + Animation